so i've been rigging asnd skinning the character as a test before unwrapping, putting him into a pose idea i had for the final in game render. but the shoulders are not deforming well at all. i looked at the polycount wiki and tried to match it as best i could on the mesh but they jsut aren't going right, or perhaps i'm messed up the skinning . i think i've alreayd solved the elbows (which if i'm right was something i thought i already did but didn't, at least or the normal arm anyway). but yeah pics below.
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