i decided to look at all of the colour schemes and narrow it down to the one's i felt were better/ the one's i liked. i narrowed it down to 30, which probably isn't narrow enough.
however the one's on this page that stick out to me are 1, 4, 9, 10, 13, 14, 15 and perhaps 30( which even though the colours are kind of too bright i do like it)
also got started on sketching out the final concept sheet.
Saturday, 22 March 2014
Thursday, 20 March 2014
SO to start this project i wanted to redesign the character i made for my final year project, so i first looked and noted what i liked and hated about that design. so parts liked the spiky hair and split toed trainers i still liked a lot. whilst things like this made up snood jacket thing and the general colour scheme i didn't like at all, thought they didn't suit the kind of character i wanted to go for and wanted to get rid of it.
the original idea was for thew character to be a tracuer/ urban explorer maybe kinda theif-y guy and ultimately i wanted to make a more practical/ sportier outfit for the character
from there i did some rough quick sketches to loosen up and kind of flush out some of the crap that was going through my mind
from here i started doing some silhouette sketches from a base sketch hence why they all have the exact same stance, it was something i wanted to try as it let me add random lines and forms quickly to sort of add to a human figure to give cool silhouettes without having to worry abut getting correct form and proportion in a silhouette.
one thing i do notice is that whilst practical they maybe look a little similar. and silhouette wise, perhaps not instantly recognizable. though i also think that a lot of characters like lara croft, faith, a few of the assassins for AC and other human characters would all not be instantly recognizable due to their very close to reality outfits. i also think that it's rather the details that go into the silhouettes/ character like these is whats more important and makes them cool and interesting to look at( although that's just a theory i have)
i also did silhouettes freehand, automatically you notice more interesting outfits and what could be more wild costume design. you'll also notice some proportion and form issues human wise on them, which grates on me.
following from the silhouette i did some sketched, whilst i did do some full body sketches to quickly see how i liked maybe having him bulkier, most of the sketches were to explore head, facial features and some masking ideas.
from that came sketches which were done over select silhouettes mostly from the first batch, partly because i wanted the forms correct and more importantly i wanted the costume to be practical, and they looked more practical as a whole.
from there values were created from the select sketches in order to create a good read for the character, and give then almost a path to follow up and down the body, which hopefully was accomplished.
during the values and sketches I played with the idea of giving him a cybernetic arm, in order to push the sci-fi/ cyberpunk/ futuristic world he was in.
at this point, i though"what if he had a hookshot/ batclaw, type accsessory in that arm, as a means to save himself from big drops, escape and fight with . so i tossed around the idea a little with these to see how could it really fire out of his cybernetic limb.
following on from the values was the colour schemes, where i played around with a lot of darker/ duller tones to give of a stealthier look. though a fair amount of brighter schemes were made
it was here i had the thought what colours actually show up the least on darkness. i searched the net with no definite answer( though red was the most frequent answer i seemed to find), and i don't think i own the entire colour spectrum in clothing. what i did was used a rainbow gradient in Photoshop and darkened it till i couldn't differentiate from black. continuously looking at it whilst darkening
i didn't notice anything till i hot the 90% darkened region where reds and purples started to blend to black as well as the thicker blues and as i got to 98-99%where i could differ them at all.
this could also tie into the continuous staring at an image, which can alter/ grey out your vision
so for me at the darkest that was a rough spectrum of what i could still depict and what looked black to me, which were reds, thick/ dark blues and violets/ purples.
in response to this i looked through my current schemes and crossed out the one's which ultimately wouldn't have worked. and put ? over one's i wasn't sure of
i also decided to make color schemes mostly focusing on those colors shortly after the dark colour test, using the visible parts of the spectrum for me purely as accents.
after that i decided to to do some bag designs and variations, in order to come up with a nice bag design that suited the character. i looked at a lot of bags and backpacks before hand to see how they strapped onto a person.
i also did a sketch/ redesign of the shoe from the original concept, i looked at ninja tabi, running shoes, parkour shoes, and mountain bike shoes when coming up with this.
i also thought of coming up with some concept designs for a hip bag/ fanny pack type accesory which was seen on most of the later schemes.
i decided to thumbnail the final concept sheet to see how i wanted to do it, some of zeronis's final concepts for League of legends such as this:
http://zeronis.deviantart.com/art/Karma-Rework-RiotZeronis-375544318
were an influence on these thumbnails. right now i'm liking 2 the best, which i why i started the portrait/ head-bust.
which started of like this, which i really hated, it just looked to basic and flat, especially when colour was added. didn't like the way the hair looked either
so i gather some reference imagery and painted over again, to the point of this where I'm currently at trying to figure out how to paint spiky hair to suit the look I'm trying to go for.
(I've been working on this on and off for over a month now, which isn't super grate time wise, but life does get in the way i guess.)
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