So I finally retopped him, it took me longer than i would have liked it too, i got confused around certain part like the hookshot arm. i wanted the tri count to match next gen tri counts, ultimately i'm still not sure what i good tri count is for a character. after reading edge magazine issue 267, it said sunset overdrive's characters were about 40,000 tri's each.
after doing more research killzones character were around the same too as stated here :
http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-shadow-fall
then trying to find out other game characters i found that ryse's character/s were 85,000:
http://gearnuke.com/ryse-downgrade-officially-confirmed-crytek-ceo/
and the main characters in Infamous Second Son were 120,000:(check page 71)
http://suckerpunch.playstation.com/images/stories/GDC14_infamous_second_son_engine_postmortem.pdf
I'm not sure how much of an improvement these tri counts make to the character, outside of the meshes having smoother normals which hug closer to the sculpt and smoother cloth, hair and body animations.
anyways here's a breakdown of the mesh as it stands
still gotta sort out the hair clipping through the snood/jacket , I'm wondering if there's a physics trick to make the hair stand down whilst it's there and pings out as he runs around and jumps and stuff, or whether I'll just have to redo the hair to some extent .
onto the next step for now
edit also closeup of head




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